Massive Update to Seven Teas

After a couple of months of hard graft, we are able to release the next major update of Master of the Seven Teas, which should be available by 17:00 GMT (10:00 PDT) ASAP, pending QA!

This new version features:

  • Huge improvements in performance
  • Smarter and more devious AI
  • Achievements
  • Saved Settings
  • Offline Support
  • Various bug fixes and improvements

In the performance department, we’ve been able to improve a great deal by utilising asynchronous components and multi-threading, along with tweaks to the rendering.  Our improved AI is a pre-cursor to both bots across the other modes and also moving towards the single-player experience.  With Achievements, we have built a data monitoring and even system that is incredibly lightweight and also created (and monitored!) over 50 achievements!  Offline support is something many folks have been asking for and it is our pleasure to finally announce that this has been added, along with storing your settings (such as volume levels and control method).  And lastly, we spotted a few areas where we needed to tweak things and improve on others.

Seven Teas Released!

We are incredibly excited to announce that the first release of Master of the Seven Teas has been published on the OUYA and is available now!

Pocket Gamer Connects

With a huge thanks to Amazon AppStore, we were able to showcase the upcoming Beta of Master of the Seven Teas at this years Pocket Gamer Connects in London.

Helen at our table for Pocket Gamer Connects, London, 2014

We were amongst a slew of fellow indies, presenting fantastic games at the Indie Showcase. Being able to showcase the current Beta of Seven Teas, before this newest versions public release, we received an inordinate amount of feedback, critique and ideas. All of which have left us completely exhausted (it’s been a long 2 days!) but unbelievably pumped for the new version – hopefully we can implement as many of these changes into the Beta.
Some of which are certainly going to amend our choices for future releases, which will only serve to make the best Seven Teas we can!

Across the two days, we ran a competition to win an Amazon FireTV console and controller. All entrants had to do was achieve the highest score in solo Armada. The luck winner hit a whopping 60 ships before the waves of AI were able to bring him down!

The High Score for our FireTV give away.