With the official announcement (and Twitter post, of course :-) the latest version of Skin Ink has been submitted for approval and testing… and it’s about time too! Everyone here has been working tirelessly on this latest version. I’m sure anyone who has worked on any project will have felt the way that everyone here has felt: When will it … Read More
The latest version of Skin Ink has been submitted for approval and testing! Starting with Wacom Bamboo, then moving to Android, Blackberry Tablet OS and finally iOS devices. Keep an eye out for Skin Ink on your platform!
I recently sent the current code and project files for a simple application to a fellow developer, so they could get to grips with some key points… I forget the specifics, but it doesn’t matter for the purposes of setting the scene :-) They received the ZIP file. Extracted it. Fired up the FLA. And everything seemed great until they … Read More
Something occurred to me just yesterday that, whilst we’ve had this solved for sometime, it took a LOT of figuring out, googling and otherwise smacking the keyboard in frustration. For anyone who has tried to embed a font into an AS3 project – or if you’ve tried and found this after searching Google – you can know it’s a pain … Read More
In the upcoming release of Skin Ink, we have now secured the artistic talents of tattoo artist Luke Naylor, of Origins Tattoo in Yorkshire. Luke (and his apprentice!) will provide new stencils and background flash art for the game, along with those provided by our resident artists! The latest version will be hitting the stores for testing in the coming … Read More
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