Switching to Project Anarchy

When we first began developing Master of the Seven Teas, we were programming using the C# language and the Microsoft tool set called XNA. This allowed us to build the initial version for the Xbox 360. But with the announcement that XNA had not only received its final update, but would be completely “phased out” by April 2014, we need an alternate solution.

Fortunately for us, we had the art assets, the fluid algorithm, and we had built this game before – so we jumped onto familiar ground, using Adobe AIR. If we needed anything with a little more oomph then we could utilise ANEs (Adobe Native Extensions), like with our fluid system…