Earlier this month, Mark spoke at Develop:Brighton, delivering a session entitled “Everyone Can: Techniques and Tricks for Building More Inclusive Games.” After being made an Ambassador to the wondeful charity Everyone Can, with tremendous input and advice from both Everyone Can and the greater accessibility community, Mark aimed to provide some of the issues and a few possible solutions, to encourage other developers into including more accessible features and options within their games.

Alongside the conference, we were able to speak with a number of publishers, showcasing the super-secret prototype – which was incredibly well received!

Fueled by such an amazing community, wonderful feedback and meeting so many incredible people in the Gaming Industry, we have continued work on the new project with more information to come!