Seven Teas (Beta)

MarkBlog

This is the final stretch before release – pushing the game into Beta, releasing for our backers and gathering the last few bugs and issues, so they can be fixed! Backers have been notified and not long now before it’s out there for everyone to enjoy!

Seven Teas (Alpha)

MarkBlog

After several hard months of work, additional contracts – this time with the wonderful folks at Prospect Games working on Unbox: Newbies Adventure, and Cooperative Innovations on some exciting VR projects – we finally have the playable Alpha of the latest version of Seven Teas, ready for our backers over on Kickstarter. Now that we are feature complete, the next … Read More

Contracts, Consoles and Seven Teas

MarkBlog

Mark has been working away on more contracts, across the current generation of consoles. And the team have been migrating everything from the former Project Anarchy version of Seven Teas, over to Unreal – not long now until something publicly playable!

Guitar Hero: Live

MarkBlog

For the past few months, Mark has been contracting with FreeStyle games, working on the latest iteration of the music franchise Guitar Hero. Quite a departure from our previous posts regarding Seven Teas, but this was and has been such an incredible opportunity to work on a title that has spanned numerous console generations!

Unreal Networking

MarkBlog

Whilst Seven Teas was primarily designed as a 1-4 player, couch play experience, we opted to support network multiplayer games. This was another reason for the jump to Unreal, as their Networking is both incredibly robust and very well documented. Through this, we have gained a new understanding into what should be used, and where, what data is replicated (i.e. … Read More